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Social and Ethical Uses of Technology: Summary

Hello! We, MAET Summer 2011 team Google Earthlings, welcome you to our website where we explore the key topics pertaining to social and ethical uses of technology.

 

Technology Standards for School Administrators state that educational leaders must:

A. ensure equity of access to technology resources that enable and empower all learners and educators.

B. identify, communicate, model, and enforce social, legal, and ethical practices to promote responsible use of technology.

C. promote and enforce privacy, security, and online safety related to the use of technology.

D. promote and enforce environmentally safe and healthy practices in the use of technology.

E. participate in the development of policies that clearly enforce copyright law and assign ownership of intellectual property developed with district resources.

To help technology leaders maintain a reputable legal and social presence, we have created an archive of resources to help guide decision making in the right direction. The following topics that were explored are defined below:

Copyright Issues: The legal right granted to an author, composer, playwright, publisher, or distributor to exclusive publication, production, sale, or distribution of a literary, musical, dramatic, or artistic work

Creative Commons: A licensing concept created by Creative Commons that builds upon traditional copyright practices to define possibilities that exist between the standard”all rights reserved” full copyright and public domain “no rights reserved.”

Digital Citizenship: The norms of appropriate, responsible behavior with regard to technology use.

Digital Equity: (Digital) Characterized by electronic and especially computerized technology. (Equity) Justice according to natural law or right.

Fair Use: A U.S. legal term for uses of content that are considered valid defenses to copyrightinfringement, such as for criticism or educational purposes.

Healthy Practices: (Healthy) The condition of being sound in body, mind or spirit. (Practice) To do or perform often, customarily, or habitually.

Intellectual Property: Often abbreviated as IP, intellectual property refers to any property that is created using original thought. Traditional intellectual property rights include patents, copyrights and trademarks.

*Copyright, Creative Commons, Fair Use, and Intellectual Property definitions courtesy of Wepopedia, a product of Internet.com http://www.webopedia.com/
*Digital Citizenship definition courtesy of Mike Ribble, creator of the website digital citizenship.net http://www.digitalcitizenship.net/
*Digital Equity and Healthy Practice definitions courtest of Merriam-Webster, an Encyclopedia Britannica company. http://www.merriam-webster.com/
*This picture was created through the use of Carrie James book Young People, Ethics, and the New Digital Media. http://mitpress.mit.edu/books/full_pdfs/Young_People_Ethics_and_New_Digital_Media.pdf
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